Well This is Nice…
I’m rubbish at updating this blog aren’t I?
Well, since Steamlands I’ve been working on some great projects at Nitrome and also continuing work on my platformer-roguelike Red Rogue at home. I even had the balls to submit it for the IGF awards just as the deadline closed. I usually don’t have the self esteem for such things but I thought, “what the hell, in-it-to-win-it”. At least I’ll put some effort into getting it finished now.
Off the back of this IGF entry page it got noticed by the Indie Games blog, who said nice things about my game. Off the back of that it got noticed by Rock Paper Shotgun, who also said nice things. It doesn’t stop there.
Off the back of the RPS review I got contacted by a musician named Nathan Gallardo who offered me some music for the game. I was like, “it’s good but sounds a bit too modern”, he was like, “no worries, I’ll remaster it.” Awesome. I’ve got one track installed but I need to have a sound engineering session to get the rest in and change all the sound effects to suit. You can get the soundtrack here along with the album it’s based on.
I got to talk to Nathan at London Indies last month. A games developer meet up held at The Crown in Islington on the first Monday of every month. People were complimentary about the game and I also got some great feedback that I’ve implemented since then. If you’re an indie-developer around London on the first Monday of the month you should head along to it and meet a lot of nice people. It gets quite busy there and there’s the odd show-and-tell going on. I find it great for getting some professional gameplay feedback.
Finally, yesterday I got to see a Let’s Play of the game. Which unfortunately ended with a rare yet game-breaking bug. Ah, we’re all playing buggy-betas these days aren’t we? Big thanks to wetpasters for helping me fix this issue - Red Rogue is a very difficult game to debug. Also big thanks to everyone play-testing it from TIGSource, you guys are great.
TLDR: Nothing ventured, nothing gained. Also, game journalists and play-testers are brilliant.